Unity export animation to fbx8/2/2023 ![]() Add an export option to preserve model import settings when overwriting an fbx file.Add the option to export FBX files outside of the Assets folder.Renamed label in Autodesk® Maya® from Unity Fbx Namespace to Strip Specific Namespace.Renamed Export as FBX Linked Prefab to Export as FBX Prefab Variant.Mesh instances are now exported as instances of a single mesh instead of exporting multiple, identical meshes.Updated minimum supported Unity version to 2018.4. ![]() No longer initiate export if no objects are selected in Autodesk® 3ds Max®.Added a null check for bones, so export no longer fails if a skeleton has missing bones.Fix incorrect relative paths for textures in FBX files.Fix for Editor focus lockup when creating an FBX Prefab Variant on Mac. ![]() Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.The option can be found in File > Unity > Create Export Set. ![]()
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